WORKSHOP

Hair Creation For Games

Follow A Real World Design, From Start To Finish

  • Hair Overview
  • Xgen
  • Bake Maps
  • Hair Clumps
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Realistic Hair For Film & Games.

Johan Lithvall is a specialist for hair design in real time games and worked on titles such as Horizon Zero Dawn. Establishing a workflow in the creation of hair. Before becoming a freelance hair specialist for the game and film industries, Johan worked at Starbreeze Studios in Stockholm on The Walking Dead, focusing primarily on hair production and general character R&D using Unreal Engine.

Johan has been known for consulting his expertise on his process of creating real time hair to studios. Johan will teach you the workflows needed to level up your portfolio and get a job in hair creation for film or games. You will learn all the steps in the pipeline and understand how to prepare your Hair Cards to work successfully. 

 

 

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What You’ll Learn


The course will go through the full process of real time hair creation for games. The focus will be understanding the logic behind hair cards and establishing a workflow to create hair cards and render in unreal engine. By Constructing base layer of the hair. Students will learn how to get the most out of the various tools to get the best results.

By the end of the course, students will learn how to properly create real time hair and understand key components on hair cards and volume, for optimal rendering. They should also have gained knowledge on how to troubleshoot new problems or tasks.

By the end of the workshop you'll:

  • Understanding the philosophy behind hair cards
  • Understanding expressions and details on how they can be used.
  • Have mastered your way through the hair cards pipeline.
  • Have created your own unique hairstyle and presentation rendered in unreal.

 

Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

This workshop's total run time is 7 hours and 56 minutes but you also get access to two other hair courses that give you 10+ hours of training.

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SPRINT 1 


Introduction to Hair & XGen

77 minutes

In this sprint, Johan teaches you the foundation of XGen hair creation from a games perspective.

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SPRINT 2 


Creating The Hair Texture

100 minutes

In this sprint, Johan teaches you how to build your hair texture sheet that you'll use for the rest of this workshop.

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SPRINT 3 


Laying Out The Hair Cards

80 minutes

In this sprint, Johan teaches you how to layout the hair cards using Maya's powerful modeling toolset.

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SPRINT 4 


Adjusting Hair Shape & Volume

65 minutes

In this sprint, Johan tweaks the shape and volume of the hair while demonstrating more advanced shaping techniques.

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SPRINT 5 


Layering The Hair & Establishing Depth

77 minutes

In this sprint, Johan builds more depth to the hair by layering more and more hair cards into the volume.

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SPRINT 6 


Rendering Hair In Unreal Engine

74 minutes

In this sprint, Johan builds out the hair texture in Photoshop and sets up the render in Unreal Engine.

 Johan Lithvall:

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Hair Creation For Games

JOIN WAITLIST
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