Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

This workshop's total run time is 9 hours and 44 minutes.

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SPRINT 1 


Blocking Out The Character

68 minutes

In this sprint, Ivan Lopez gathers his reference and begins blocking in the character by sculpting the face and body. 

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SPRINT 2


Creating The Clothing In Marvelous Designer

65 minutes

In the next sprint, Ivan creates the majority of the clothing for his character in Marvelous Designer.

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SPRINT 3


Creating Secondary & Tertiary Details

66 minutes

In the third sprint, Ivan adds primary, secondary, and tertiary details. Then he demonstrates hand sculpting pores and details vs using the Texturing.XYZ workflow.

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SPRINT 4


Creating The Low Resolution, UVs & Texturing

66 minutes

In the fourth sprint, Ivan creates the low resolution, the UVs and paints his textures in Substance Painter. 

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SPRINT 5


Creating Hair in Maya's XGen

2 hours 57 minutes

In the fifth sprint, Ivan demonstrates how to use Maya's Xgen to create realistic hair via Interactive Grooming.

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SPRINT 6


Lighting & Presentation In Unreal Engine

2 hours 18 minutes

In the last sprint, Ivan goes into setting up materials in Unreal Engine and creates realistic skin and hair shaders.

Instructor's Gallery:

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Character Creation For Unreal Engine

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