WORKSHOP
Character Facial Sculpting for Games
Creating A Real Time Portrait, From Start To Finish
- Primary, Secondary & Tertiary Forms
- Facial Anatomy
- Creating Hair
- Skin Shading & Details
Create A Game Character
Learn how to apply and understand practical workflows to create a human face, from start to finish, with one of the Industry’s leading artists, Ivailo Ivanov. Ivailo is a self taught Character Artist and has worked mainly in the game industry, with various developers, ranging from indie to AAA. Ivailo has worked with Actalogic, Mathematic.tv, Orcari Games and more.
Ivailo will teach you the workflows for creating character portraits and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.
By the end of the workshop you'll:
- Have developed a fluency in the various stages of the PBR workflow.
- Have developed an understanding of the facial anatomical structure.
- Understand the theory of Likeness
- Have mastered the pipeline for real time character portraits.
Sprints
Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.
This workshop's total run time is 17 hours and 42 minutes.
Ivailo Ivanov:
FLEXIBLE COURSE FEES
Choose the plan that’s right for you
Character Facial Sculpting for Games