Learn Everything You Need To Know To Become A Character Artist
The Character Artist Course will include over 100 hours of content, all at your fingertips for a self-paced independent study.
The character artist course includes:
Character Creation for Games with Ackeem Durrant
Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.
Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.
Character Creation for Unreal Engine with Ivan Lopez
Ivan Lopez has been creating characters for games and feature films for more than 4 years and currently works as a freelance Character Artist. Some of his most recent works are; Pokémon: Detective Pikachu, Men in Black: International, Godzilla King of the Monsters
Ivan will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation in Unreal Engine.
Hair Creation for Games with Johan Lithvall
The course will go through the full process of real time hair creation for games. The focus will be understanding the logic behind hair cards and establishing a workflow to create hair cards and render in unreal engine. By Constructing base layer of the hair. Students will learn how to get the most out of the various tools to get the best results.
By the end of the course, students will learn how to properly create real time hair and understand key components on hair cards and volume, for optimal rendering. They should also have gained knowledge on how to troubleshoot new problems or tasks.
Character Facial Sculpting for Games with Ivailo Ivanov
Learn how to apply and understand practical workflows to create a human face, from start to finish, with one of the Industry’s leading artists, Ivailo Ivanov. Ivailo is a self taught Character Artist and has worked mainly in the game industry, with various developers, ranging from indie to AAA. Ivailo has worked with Actalogic, Mathematic.tv, Orcari Games and more.
Ivailo will teach you the workflows for creating character portraits and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.
Sculpting the Human Head with Fabio Paiva
Fabio Paiva
The course will go through the full process of modeling and sculpting the human face, starting with collecting references, block out, establishing core features, and adding proper forms. Moving into lighting and presenting to highlight all the sculpted forms. The emphasis throughout the course will be on addressing the nuances of forms, structures, micro details, workflow and presentation.
Creating Armor For Games With Paul Widelski
The mistake many artists make is thinking that Character Arts is all about anatomy and figure sculpting… but how many nude game characters do you see?
Paul Widelski’s day job often involves months of time where he is focused on one thing: Creating Armor. That’s it. That One thing. He works in a team, after all. One guy does the face. Another the hair. Paul… he’s the armor guy.
Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation, from one the Industry’s leading artists, Paul Widelski. Currently a Senior Character Artist at Splash Damage, Paul has been working in the Industry for 4 years.
Hard Surface Modeling For Characters with Patrick van Rooijen
Patrick van Rooijen
Patrick will teach you the workflows for sculpting hard surface in ZBrush with the objective of producing a game ready asset. You will learn all the steps in the pipeline and understand how to prepare your model efficiently.
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The Character Artist Course
- 100% Exclusive Lectures
- 100+ hours of training
- A community of 2000+ artists
- Mode of Delivery: Online
- Community Support: Available
- 3 Live Crit Sessions
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