WORKSHOP
3D Game Animation:
Kinematics
Animate a walk cycle, run cycle,
standing jump, and running jump.
You Have To Walk Before You Can Run
Daniel Perry started his animation career, like many others, with love for games and film. After graduating from school for Advanced Character Animation, he landed his first animation job for Firaxis Games, working on Sid Meier’s Civilization V. At Fireaxis, he was given the opportunity to completely redesign how the ‘leaders’ were animated. This new direction for the title still holds today in the latest installments of the Civilization franchise. Later, he moved onto Zenimax Online Studios, where he worked on The Elder Scrolls Online.
Dan will teach you the workflows for animating character walk and run cycles, as well as standing and running jumps. From the base poses all the way to fluid starts and stops, you will learn to implement pose libraries and well as timing, overlapping, secondary motion and proper follow through for weight. You will receive 31 detailed objectives as well as a bonus objective for the basics of the walk cycle.
By the end of the workshop you'll:
- Have produced a complete animated walk cycle, run cycle, standing jump, and running jump
- Learned the importance of various stages of animation.
- Learned how to implement pose libraries.
- Blocked a character with the primary poses.
- Learned about timing, overlapping, and secondary motion.
- Have insight into the real world importance of different stages of kinematics
Sprints
Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.
This workshop's total run time is 30 hours and 4 minutes.
FLEXIBLE COURSE FEES
Choose the plan that’s right for you
Instant Access
$97.00
Pay in Full
- 31 Objectives to complete
- Bonus Objective with Walk Cycle Basics
- 30 hrs 4 min of training
- A community of 2000+ artists
- Mode of Delivery: Online
- Community Support: Available
ENROLL TODAY
Premium
$194/m
per month for 6 months
- 31 Objectives to complete
- Bonus Objective with Walk Cycle Basics
- 30 hrs 4 min of training
- A community of 2000+ artists
- Mode of Delivery: Online
- Certification: Available
- Individual Video Support: 8/Mo
- Group Video Support: 8/Mo
- Email Support: Available
- Job Assistance: Available
- Telephone Support: Available
- Add-on Workshops: 3
3D Game Animation: Kinematics
Start learning for free
Get weekly emails about cool resources we find online.